
Liam conToketi
Manoop Material Acquisitions Cartel New Eden Industrialists Conglomerate
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Posted - 2014.02.03 03:41:00 -
[1] - Quote
I'm gonna be straight with you, I have no idea why I just burned away an hour of my time reading through this whole thread. I even kept with it through the parts where you posted four, five, six times in a row saying absolutely nothing. This is, I'm almost certain, the first time I've ever posted on the Eve Online forums, and I first started playing in 2007. And goddamn am I going to make this first ever post count for everything it's worth, to try and help your crazy-ass, apparently-Swiss-German self understand the scale of some of the things you suggest. (all without explicitly quoting other posts because that's just too much work)
In regards to old models, consider the following: CCP makes available all of the old models for turrets. This effectively doubles the number of turret models in the game. It also doubles the number of different ways turrets can be rendered on any given ship. This in and of itself isn't really a HUGE deal (but still a rather big one considering the lack of support for such a feature).
However, you must also consider the future: Any change to any one ship now needs to be modeled to work with twice as many turrets as current. Any ship added must be modeled to work with twice as many turrets. And ships aren't often changed or added just one at a time, but regardless all future work regarding turrets on ships is now doubled. DOUBLED. That's two times as much work. Another exact copy of work done for just one set of turret models to fit just right on to each ship. The workload as it is currently is reasonably large, and CCP can't just make more work appear out of thin air without adding more time or more money to development.
If you still don't think this is prohibitive-levels of extra work, for a lot of other "use old" suggestions, each one doubles the work AGAIN. Two "use old" options quadruples the workload. Three of them doubles it again, now eight times as much work to get everything working together correctly. The amount of work or money required increases exponentially, and it's just not worth it. CCP would be putting more money in than they would expect to gain (by certainly at least 2 orders of magnitude) because of these features you suggest and the very small subset of players they cater to.
But understand that the options here to implement these things are all bad:
1) revert to old graphics entirely = all progress since point of reversion wasted 2) have both graphics supported = bankrupting CCP
I'm not going to say all of your suggestions are rubbish. They aren't by any stretch of the imagination. New turret sounds seem to be generally regarded as inferior to the old ones (I miss the comfort of my old tachyons). Unfortunately, the advances in computer processing power cannot overcome the fact that the computer programming HAS NOT changed. It's probably safe to bet that at no time in the last decade has the base code for Eve Online been completely rewritten. It's still, at its core, the same code as the day it was released, except that as more and more content has been added, more and more code must be written. And then that code needs to "agree" with all the other code, for every single thing that's added. And the first time something is added, it probably won't agree, so it gets revised. Then it probably still doesn't work quite right, and is then revised again, for easily dozens of iterations until it finally all works.
Every little thing added MUST (and I cannot express that strongly enough) agree with every single other thing in the code, or it will not work. The effort that goes into every step forward that CCP takes with this game is absolutely phenomenal. All the added effort that would go into taking any step back, even if that step is also "sideways", takes away significantly from the effort that goes toward moving forward, and then sieged dreads would drift faster than the game development.
I hope I've helped you to better understand the magnitude of what you've spent the past two years neurotically bumping this hell-spawned thread over. Please, for the love of what ever gods you may or may not believe in, move on with your life.
-Liam |